Time to look at the whole character again… II

•October 28, 2009 • Leave a Comment

Well it’s been some times since I had a look at the whole character.

This means it’s time for a…

From Misc

Today I worked on enhancing the hand rigging…

And I really really have to get to work on that face texture…

From WIP

Detailed view of the “two and a half” sword

•October 26, 2009 • Leave a Comment

Added more details to the sword.

I think it looks pretty cool and dangerous :)

One handed style

From WIP

Two handed style

From WIP

Now that’s what I call a knife II

•October 24, 2009 • Leave a Comment

The first knife was crap. At least compared to the one I am working on for the moment.

This one can be hold in one hand and can deploy to be used as a two handed sword.

Now, that’s what I call a knife…

•October 1, 2009 • Leave a Comment

After receiving feedback that the two kukris weren’t that much impressive…

From WIP

Is that impressive enough now? (fortunately, wearing a power armor does have some advantages…)

It also shows that some part of the armor really need more details, but I would really like to advance in learning how to animate this kind of characters…

Taking up the gauntlet…

•August 30, 2009 • Leave a Comment

Ahem… First, sorry for the hiatus…

What with the work (I’ve been sent oversea), and the holidays (had fun oversea too)…

Anyway… While I was working on animating the character, I ran into a problem… The wrist…

I had not taken into account the twisting abilities of the arm and wrist, hence the armor felt all wrong…
It might be a fantasy armor, but if it does not fit, you must … ?

… work on it. Again.

And again.

Here is the latest result. Using the medieval armorcraft as guidance, I made a pair of protective gloves for the wrist only. It also allows free twisting of the wrist while maintaining protection.

I am quite happy with the result so far… maybe I could make it look more techy… adding some glowing stuff on it instead?

From WIP

Eppur si muove.

•August 1, 2009 • Leave a Comment

And yet… it moves.

Choppy again. I will try to fix that stuff somehow…

Still working on the rig…

•July 27, 2009 • Leave a Comment

I have worked mainly on the skeleton that’s why apart from some slight external changes in the hair and the completion of the boots, there doesn’t seems to be much difference…

But skeleton-wise, I’m getting closer to an armature rig that I could use to animate the character…

Just have to work on the feet… there is some special adjustments to do if you wish to use the rig for animation…

Things to do :
Finish and details face texture (or maybe I could reuse Blackboe’s texture from the previous version of the knight…)

From WIP

Pose testing

•July 19, 2009 • Leave a Comment

Started rigging the character (previous skeleton had no IK constraint or other sophistications).

It kind of fudged up the skin weighting at one moment… But I guess everything is under control now…

I should really finish and polish these shoes…

Enjoy :)

From WIP

Time to look at the whole character again…

•July 19, 2009 • Leave a Comment

Like the title says. Modelling and adding details is good, but sometimes its good to take a step back and watch the result…

From WIP

The Gate to Inferno…

•July 17, 2009 • Leave a Comment

I just like Giger artwork (although I think he should seek help about his dingdong obsession that is…). So I wondered.

What if Giger had been commissioned to build the entrance to Hell. Ermmmm…

Still lack some details. But I like the idea so far. And yes… I have some sick ideas sometimes… ): )

From WIP