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	<title>the cookie jar</title>
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	<link>http://digitaldraw.wordpress.com</link>
	<description>There&#039;s something about Cookie</description>
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		<title>the cookie jar</title>
		<link>http://digitaldraw.wordpress.com</link>
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		<item>
		<title>Bigger, stronger (but not faster updates&#8230;)</title>
		<link>http://digitaldraw.wordpress.com/2010/09/12/bigger-stronger-but-not-faster-updates/</link>
		<comments>http://digitaldraw.wordpress.com/2010/09/12/bigger-stronger-but-not-faster-updates/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 21:41:42 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=157</guid>
		<description><![CDATA[Ameliorations never ends. Since last version, I&#8217;ve upgraded the dorsal reactor (Left : Before; Right : After). I found the previous one was nice but a little simple. This one is much more detailed. From WIP I&#8217;ve spent a lot of time on this for two reasons : - I wanted something as intricated as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=157&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ameliorations never ends. Since last version, I&#8217;ve upgraded the dorsal reactor (Left : Before; Right : After).<br />
I found the previous one was nice but a little simple. This one is much more detailed. </p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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<p>I&#8217;ve spent a lot of time on this for two reasons :<br />
- I wanted something as intricated as the rest of the armor.<br />
- Blender 2.5 changed a lot of shortcut keys and often crashed on me when using the &#8220;solidify&#8221; modifier.</p>
<p>And here is what it gives on the whole character in preview mode.<br />
I forgot to mention that I worked on upgrading the whole armor too.<br />
Added more details like synthetic muscles bundles&#8230;</p>
<p>Enjoy the view.</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Harb</media:title>
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		<title>Time to look at the whole character again… III</title>
		<link>http://digitaldraw.wordpress.com/2010/06/09/time-to-look-at-the-whole-character-again%e2%80%a6-iii/</link>
		<comments>http://digitaldraw.wordpress.com/2010/06/09/time-to-look-at-the-whole-character-again%e2%80%a6-iii/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 22:32:09 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=154</guid>
		<description><![CDATA[Things that have been updated are : - the face texture (previous one was horrible&#8230;) - made a helmet - detailed the shoes a little bit more Enjoy (?) From<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=154&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://lh3.ggpht.com/_dT0iCa9D1Vg/SmJCTfWXkgI/AAAAAAAAAhc/k4oPfx-t_XQ/s288/onoz.png" alt="onoz" width="199" height="288" /></p>
<p>Things that have been updated are :<br />
- the face texture (previous one was horrible&#8230;)<br />
- made a helmet<br />
- detailed the shoes a little bit more</p>
<p>Enjoy (?)</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/lh/sredir?uname=wong.hua&amp;target=ALBUM&amp;id=5340622540625168129&amp;feat=embedwebsite"></a></td>
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		<slash:comments>1</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c7f713d9fd9c3bbfbf29dc1c3f73bc11?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Harb</media:title>
		</media:content>

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			<media:title type="html">onoz</media:title>
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		<item>
		<title>Bullets + Blender + Bricks = Fun(?)</title>
		<link>http://digitaldraw.wordpress.com/2009/12/21/bullets-blender-bricks-fun/</link>
		<comments>http://digitaldraw.wordpress.com/2009/12/21/bullets-blender-bricks-fun/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 21:03:09 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=149</guid>
		<description><![CDATA[I tried to do a video with Blender animations and Bullet Physics middleware. It&#8217;s&#8230; nice&#8230; But very amateurish looking&#8230; Animation wise it&#8230; sucks? I still have to work on that&#8230; As for the physics dynamic it looks great. Greater than what I would have obtained if I had to manually animate each bricks myself. But [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=149&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I tried to do a video with <a title="Blender Foundation" href="http://www.blender.org/" target="_self">Blender</a> animations and <a title="BUllet Physics" href="http://bulletphysics.org/wordpress/" target="_self">Bullet Physics middleware</a>.</p>
<p>It&#8217;s&#8230; nice&#8230;</p>
<p>But very amateurish looking&#8230;</p>
<p>Animation wise it&#8230; <strong><em>sucks</em></strong>? I still have to work on that&#8230;</p>
<p>As for the physics dynamic it looks great. Greater than what I would have obtained if I had to manually animate each bricks myself.</p>
<p>But it suffer from lack of control&#8230;</p>
<p>First you can&#8217;t activate Bullet only when you need it. Hence the Jello effect in the beginning, as the physics engine is fighting to find an equilibrium. A button to activate deactivate physics keying would be nice.<br />
If you could just activate it when the character hit the wall for example&#8230;</p>
<p>Then it produces a massive load of action keys. It almost crash blender each time I switch to IPOs or Action editor&#8230; But it would be nice to vizualise both Physics and Armature actions without freezing the software. I had a hard time coordinating the punch animation and the actual &#8220;brick falling dynamic&#8221; because of that.</p>
<p>Adjusting the timestep vs. frame ratio would be interesting also for slow motion things.</p>
<p>Well. Quite happy for now. But if you have advices to make this better, I&#8217;m listening&#8230;</p>
<p>&#8230; I mean <strong><em>I&#8217;m reading</em></strong>&#8230;</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/8317527' width='400' height='300' frameborder='0'></iframe></div>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Harb</media:title>
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		<title>Time to look at the whole character again… II</title>
		<link>http://digitaldraw.wordpress.com/2009/10/28/time-to-look-at-the-whole-character-again%e2%80%a6-ii/</link>
		<comments>http://digitaldraw.wordpress.com/2009/10/28/time-to-look-at-the-whole-character-again%e2%80%a6-ii/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 21:21:00 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

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		<description><![CDATA[Well it&#8217;s been some times since I had a look at the whole character. This means it&#8217;s time for a&#8230; From Misc Today I worked on enhancing the hand rigging&#8230; And I really really have to get to work on that face texture&#8230; From WIP<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=145&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well it&#8217;s been some times since I had a look at the whole character.</p>
<p>This means it&#8217;s time for a&#8230;</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/Misc?feat=embedwebsite">Misc</a></td>
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<p>Today I worked on enhancing the hand rigging&#8230;</p>
<p>And I really really have to get to work on that face texture&#8230;</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Harb</media:title>
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		<title>Detailed view of the &#8220;two and a half&#8221; sword</title>
		<link>http://digitaldraw.wordpress.com/2009/10/26/detailed-view-of-the-two-and-a-half-sword/</link>
		<comments>http://digitaldraw.wordpress.com/2009/10/26/detailed-view-of-the-two-and-a-half-sword/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 20:19:49 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=141</guid>
		<description><![CDATA[Added more details to the sword. I think it looks pretty cool and dangerous One handed style From WIP Two handed style From WIP<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=141&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Added more details to the sword.</p>
<p>I think it looks pretty cool and dangerous <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One handed style</p>
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<p>Two handed style</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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			<media:title type="html">Harb</media:title>
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		<title>Now that&#8217;s what I call a knife II</title>
		<link>http://digitaldraw.wordpress.com/2009/10/24/now-thats-what-i-call-a-knife-ii/</link>
		<comments>http://digitaldraw.wordpress.com/2009/10/24/now-thats-what-i-call-a-knife-ii/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 18:18:49 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=135</guid>
		<description><![CDATA[The first knife was crap. At least compared to the one I am working on for the moment. This one can be hold in one hand and can deploy to be used as a two handed sword.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=135&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The first knife was crap. At least compared to the one I am working on for the moment.</p>
<p>This one can be hold in one hand and can deploy to be used as a two handed sword.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/7237487' width='400' height='300' frameborder='0'></iframe></div>
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			<media:title type="html">Harb</media:title>
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		<title>Now, that&#8217;s what I call a knife&#8230;</title>
		<link>http://digitaldraw.wordpress.com/2009/10/01/now-thats-what-i-call-a-knife/</link>
		<comments>http://digitaldraw.wordpress.com/2009/10/01/now-thats-what-i-call-a-knife/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 22:52:09 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=131</guid>
		<description><![CDATA[After receiving feedback that the two kukris weren&#8217;t that much impressive&#8230; From WIP Is that impressive enough now? (fortunately, wearing a power armor does have some advantages&#8230;) It also shows that some part of the armor really need more details, but I would really like to advance in learning how to animate this kind of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=131&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After receiving feedback that the two kukris weren&#8217;t that much impressive&#8230;</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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<p>Is that impressive enough now? (fortunately, wearing a power armor does have some advantages&#8230;)</p>
<p>It also shows that some part of the armor really need more details, but I would really like to advance in learning how to animate this kind of characters&#8230;</p>
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			<media:title type="html">Harb</media:title>
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		<title>Taking up the gauntlet&#8230;</title>
		<link>http://digitaldraw.wordpress.com/2009/08/30/taking-up-the-gauntlet/</link>
		<comments>http://digitaldraw.wordpress.com/2009/08/30/taking-up-the-gauntlet/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 23:20:55 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=129</guid>
		<description><![CDATA[Ahem&#8230; First, sorry for the hiatus&#8230; What with the work (I&#8217;ve been sent oversea), and the holidays (had fun oversea too)&#8230; Anyway&#8230; While I was working on animating the character, I ran into a problem&#8230; The wrist&#8230; I had not taken into account the twisting abilities of the arm and wrist, hence the armor felt [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=129&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ahem&#8230; First, sorry for the hiatus&#8230;</p>
<p>What with the work (I&#8217;ve been sent oversea), and the holidays (had fun oversea too)&#8230;</p>
<p>Anyway&#8230; While I was working on animating the character, I ran into a problem&#8230; The wrist&#8230;</p>
<p>I had not taken into account the twisting abilities of the arm and wrist, hence the armor felt all wrong&#8230;<br />
It might be a fantasy armor, but if it does not fit, you must &#8230; ?</p>
<p>&#8230; work on it. Again.</p>
<p>And again.</p>
<p>Here is the latest result. Using the medieval armorcraft as guidance, I made a pair of protective gloves for the wrist only. It also allows free twisting of the wrist while maintaining protection.</p>
<p>I am quite happy with the result so far&#8230; maybe I could make it look more techy&#8230; adding some glowing stuff on it instead?</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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			<media:title type="html">Harb</media:title>
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		<title>Eppur si muove.</title>
		<link>http://digitaldraw.wordpress.com/2009/08/01/eppur-si-muove/</link>
		<comments>http://digitaldraw.wordpress.com/2009/08/01/eppur-si-muove/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 20:56:40 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=124</guid>
		<description><![CDATA[And yet&#8230; it moves. Choppy again. I will try to fix that stuff somehow&#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=124&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>And yet&#8230; it moves.</p>
<p>Choppy again. I will try to fix that stuff somehow&#8230;</p>
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		<title>Still working on the rig&#8230;</title>
		<link>http://digitaldraw.wordpress.com/2009/07/27/still-working-on-the-rig/</link>
		<comments>http://digitaldraw.wordpress.com/2009/07/27/still-working-on-the-rig/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 22:13:18 +0000</pubDate>
		<dc:creator>Harb</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://digitaldraw.wordpress.com/?p=121</guid>
		<description><![CDATA[I have worked mainly on the skeleton that&#8217;s why apart from some slight external changes in the hair and the completion of the boots, there doesn&#8217;t seems to be much difference&#8230; But skeleton-wise, I&#8217;m getting closer to an armature rig that I could use to animate the character&#8230; Just have to work on the feet&#8230; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitaldraw.wordpress.com&amp;blog=4786295&amp;post=121&amp;subd=digitaldraw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have worked mainly on the skeleton that&#8217;s why apart from some slight external changes in the hair and the completion of the boots, there doesn&#8217;t seems to be much difference&#8230;</p>
<p>But skeleton-wise, I&#8217;m getting closer to an armature rig that I could use to animate the character&#8230;</p>
<p>Just have to work on the feet&#8230; there is some special adjustments to do if you wish to use the rig for animation&#8230;</p>
<p>Things to do :<br />
Finish and details face texture (or maybe I could reuse Blackboe&#8217;s texture from the previous version of the knight&#8230;)</p>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:right;">From <a href="http://picasaweb.google.com/wong.hua/WIP?feat=embedwebsite">WIP</a></td>
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