Still working on the rig…

I have worked mainly on the skeleton that’s why apart from some slight external changes in the hair and the completion of the boots, there doesn’t seems to be much difference…

But skeleton-wise, I’m getting closer to an armature rig that I could use to animate the character…

Just have to work on the feet… there is some special adjustments to do if you wish to use the rig for animation…

Things to do :
Finish and details face texture (or maybe I could reuse Blackboe’s texture from the previous version of the knight…)

From WIP
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~ by Harb on July 27, 2009.

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